-- ambientpedmodelsets.meta is needed for peds to show up in scenarios inside the gang cars.



-- combatbehaviour.meta will change the way gangs act in a gung fight. They will not charge to you and they will try find cover and stay there, exposing themselves less. When they shoot they shoot more bullets in less time, so they can use a full clip in a few seconds. You can tune it as you like it or use other from other mods.



-- loadouts.meta change the weapons that gangs have, there are more versions, you can make your own one or use a different one from other mod. 

IN MAIN VERSION: Gangs have more melee weapons and guns (just a few, not heavy one, only the ak-47). They have a probality to have or not (unarmed) one melee weapon and one gun. Guns have a just a few bullets so they will shoot a the bullets they have and run away if there is more shooting. I did this so they act more in a realistic way, shooting a few bullets with high ratio of fire and run from the scene. If there is a case where gang members has no more ammo and there is no more guns involved, they will keep figthing melee. Cops have the same loadout as vanilla, they only change in cop versions (melee only).

MORE AMMO: Like the main version but they have like 3-4 clips.

MELEE ONLY: removed the guns, keep the melee weapons.
   --COPS VERSIONS: They have a random weapon: unarmed, nightstick, flashlight or stungun.



-- scenarios.meta is needed for gang cars to show up in the new and edited scenarios.



-- vehiclemodelsets.meta change the variety of gang cars, using the colors of my other mod "More Gang Members 2.0" (families were changed in this mod). Is easy to edit this file, if you want to add others cars, delete some or even change the colors. If you want to use the vanilla colors you will have to copy paste the colors from the original file of GTA V.